FL-Daidoji Takichi

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FL-Daidoji Takichi

Post  Kakita Hideo on Mon May 16, 2011 10:42 am

Daidoji Takichi

4F/3C
0/7/3

Crane Clan * Samurai * Iron Crane * Scout

Battle: Target a Personality opposing Takichi at the current battlefield: Move the Personality and Takichi to the same adjacent unresolved battlefield.

Blackened Flavor.
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Re: FL-Daidoji Takichi

Post  Moto Damasko on Mon May 16, 2011 12:22 pm

Kakita Hideo wrote:Daidoji Takichi

4F/3C
0/7/3

Crane Clan * Samurai * Iron Crane * Scout

Battle: Target a Personality opposing Takichi at the current battlefield: Move the Personality and Takichi to the same adjacent unresolved battlefield.

Blackened Flavor.

Interesting, kinda like follow the crane scout Razz
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Re: FL-Daidoji Takichi

Post  Pruto on Mon May 16, 2011 1:36 pm

crab scout inspires follower to kill things, crane scout taunts and runs away.

yep, sounds about right Razz
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Re: FL-Daidoji Takichi

Post  Moto Damasko on Mon May 16, 2011 1:41 pm

Pruto wrote:crab scout inspires follower to kill things, crane scout taunts and runs away.

yep, sounds about right Razz

"Your mother smells of oni-berries! and your father, well, he's Jimen's bit... OGAWD!" *little crane scout runs away being chased*
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Re: FL-Daidoji Takichi

Post  Sleep on Mon May 16, 2011 2:06 pm

A military player can work around this (resolving all the other battlefields first), and the military player will likely get at least one action at the new battlefield unless the crane player is holding a kill action. This is a card that can blow up in the crane players face if the opponent has a sneak attack and a force pump to take the 2nd province. Only good if the crane player has an army at the battlefield in question. Would be 10x better if he was 1 more gold and had Cavalry.

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Re: FL-Daidoji Takichi

Post  Kakita Hideo on Mon May 16, 2011 4:50 pm

I'm assuming that they haven't added a rule that Crane Clan = defending army right? You can attack and pull a key defender to another battlefield. It doesn't straighten the personality fyi....
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Re: FL-Daidoji Takichi

Post  Moto Damasko on Mon May 16, 2011 5:08 pm

Since you can start the combat at an adjacent battlefield then move him over with a personality that opposes him, this works out nicely. I would say its no more dangerous than pulling a body in with kasei. So long as he has an option to deal with the body.
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Re: FL-Daidoji Takichi

Post  panku on Mon May 16, 2011 5:27 pm

Moto Damasko wrote:Since you can start the combat at an adjacent battlefield then move him over with a personality that opposes him, this works out nicely. I would say its no more dangerous than pulling a body in with kasei. So long as he has an option to deal with the body.

This doesn't work as you can only move to unresolved battle fields.

This card only works on the offensive and that puts the personality at much higher risk of getting blown up. I doubt this card will see play.

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Re: FL-Daidoji Takichi

Post  Moto Damasko on Mon May 16, 2011 5:38 pm

panku wrote:
Moto Damasko wrote:Since you can start the combat at an adjacent battlefield then move him over with a personality that opposes him, this works out nicely. I would say its no more dangerous than pulling a body in with kasei. So long as he has an option to deal with the body.

This doesn't work as you can only move to unresolved battle fields.

This card only works on the offensive and that puts the personality at much higher risk of getting blown up. I doubt this card will see play.

Right, I forgot that resolved battlefields are battlefields where a battle is started, thought resolved was where it had ended already. Doh, man this card isn't good :/
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