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FL-Cursed Relic

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Post  Kakita Hideo Wed Jun 01, 2011 8:47 am

Found on the main page.

Cursed Relic
+4F +0C
8GC
Cursed * Weapon

Battle: Any number of times this battle, give this personality -1C: Ranged 3 attack.

Battle: Bow this card, give this personality -1C, and target an enemy card without attachments: Remove it from the game.

FV: 1

"Some secrets of the kingdom are best left forgotten." - Yoritomo Singh
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Post  Ogremunchy Wed Jun 01, 2011 8:54 am

Oh...if only there were more who didn't die for 0 chi...this thing'd be monstrous
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Post  Kakita Hideo Wed Jun 01, 2011 9:06 am

Ogremunchy wrote:Oh...if only there were more who didn't die for 0 chi...this thing'd be monstrous

These are not tokens....they go away at end of turn....This card is strong
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Post  Akodo Arasou Wed Jun 01, 2011 9:46 am

The Remove from the Game aspect seems somewhat unbalanced...I'm not going to judge until the entire set is previewed but Naked Lion is looking worse and worse without many effective fixes.

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Post  Moto Damasko Wed Jun 01, 2011 10:04 am

So, 8 gold, 4 force, remove a card from the game, kill something small? Seems good, unless there are so more chi-death options I don't see this affecting much. Certainly makes your personality more vulnerable. Wouldn't be surprised if attachments next arc take a bit of a dip early and paying 8 for a monster like this that is no longer protected by kensai kill negation/muscle and steel is just asking to be routed or swallowed up by any destroy an equipped card at opposed combat.
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Post  panku Wed Jun 01, 2011 10:44 am

Sohei just keeps looking better and better.
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Post  Sleep Wed Jun 01, 2011 11:24 am

This card is batshit insane. Usually going to be 1 ranged 3 attack and 1 remove something from the game. Doesn't bow, move, or destroy the targeted card, it removes them FROM the game. Doesn't matter how big or small it is. It cannot be negated (other than effects that would negate the whole action, IE: Kuon Trait) which makes it retarded.
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Post  panku Wed Jun 01, 2011 9:41 pm

Its breeder meta in weapon form!

Now i have to completely rethink my weapon base.

3 Wyrmbone
3 Cursed Relic
3 Rising Sun Blade
2 Modifications
1 Seiatsu
1 Reiki' Yumi
1 Chag's Armor
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Post  Velo75 Wed Jun 01, 2011 10:40 pm

what about HUNGER
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Post  Pruto Wed Jun 01, 2011 10:56 pm

panku wrote:Its breeder meta in weapon form!

Now i have to completely rethink my weapon base.

3 Wyrmbone
3 Cursed Relic
3 Rising Sun Blade
2 Modifications
1 Seiatsu
1 Reiki' Yumi
1 Chag's Armor

mod seems the odd man out with odd gold cost, but not sure how much you rely on it's card draw. maybe go 2 of with wyrmbone and RSB.
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Post  panku Thu Jun 02, 2011 12:07 am

Mods is my go to weapon against control.

You know whats funny, Hunger isn't even legal yet and it already doesn't make the cut (at least in the remainder of this arc.) Its 6g so can't activate M&S, has no proactive battle action, and forces you to attack.
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Post  Velo75 Thu Jun 02, 2011 12:51 am

wouldn't it go in over rekai's yumi though?

also how often are you not attacking?
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Post  Sleep Thu Jun 02, 2011 1:25 am

Velo75 wrote:wouldn't it go in over rekai's yumi though?

also how often are you not attacking?

I have to agree, but something HAS to go for cursed relic and the fact that hunger doesnt activate M&S is huge. Rekai's is neat because it gives you options with it's move-in ability, whereas Hunger is pretty cut-and-dry and easy for the opponent to play around. Don't get me wrong, Hunger is amazing, but Cursed Relic is just nuts.
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Post  panku Thu Jun 02, 2011 1:48 am

Its rare that i do not attack, but, given the quality of the new weapons, there is little reason to run Hunger as its only real virtue is it's efficiency. With Yamazaki, Gold for attachments should not be an issue.

The Yuhmi essentially plays the same roll as Ikoma Satoru, it allows me to move into that one key battle where i must defend, usually killing someone in the process. It can also punish play mistakes when players assign poorly. I never dislike seeing it in my hand.
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