FL-Cursed Relic
+4
Moto Damasko
Akodo Arasou
Ogremunchy
Kakita Hideo
8 posters
The Forgotten Bay Dojo :: City of the Forgotten Bay :: The Rising Tide (Previews) *Ivory Edition* :: Previous Editions
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FL-Cursed Relic
Found on the main page.
Cursed Relic
+4F +0C
8GC
Cursed * Weapon
Battle: Any number of times this battle, give this personality -1C: Ranged 3 attack.
Battle: Bow this card, give this personality -1C, and target an enemy card without attachments: Remove it from the game.
FV: 1
"Some secrets of the kingdom are best left forgotten." - Yoritomo Singh
Cursed Relic
+4F +0C
8GC
Cursed * Weapon
Battle: Any number of times this battle, give this personality -1C: Ranged 3 attack.
Battle: Bow this card, give this personality -1C, and target an enemy card without attachments: Remove it from the game.
FV: 1
"Some secrets of the kingdom are best left forgotten." - Yoritomo Singh
Kakita Hideo- Kenshinzen of The Forgotten Bay
- Posts : 1009
Location : Tampa, FL
Re: FL-Cursed Relic
Oh...if only there were more who didn't die for 0 chi...this thing'd be monstrous
Ogremunchy- Forgotten Bay Student
- Posts : 14
Location : On the path to true enlightenment
Re: FL-Cursed Relic
Ogremunchy wrote:Oh...if only there were more who didn't die for 0 chi...this thing'd be monstrous
These are not tokens....they go away at end of turn....This card is strong
Kakita Hideo- Kenshinzen of The Forgotten Bay
- Posts : 1009
Location : Tampa, FL
Re: FL-Cursed Relic
The Remove from the Game aspect seems somewhat unbalanced...I'm not going to judge until the entire set is previewed but Naked Lion is looking worse and worse without many effective fixes.
Akodo Arasou- Forgotten Bay Student
- Posts : 18
Re: FL-Cursed Relic
So, 8 gold, 4 force, remove a card from the game, kill something small? Seems good, unless there are so more chi-death options I don't see this affecting much. Certainly makes your personality more vulnerable. Wouldn't be surprised if attachments next arc take a bit of a dip early and paying 8 for a monster like this that is no longer protected by kensai kill negation/muscle and steel is just asking to be routed or swallowed up by any destroy an equipped card at opposed combat.
Moto Damasko- Enlightened Forgotten Bay Monk
- Posts : 1242
Re: FL-Cursed Relic
Sohei just keeps looking better and better.
panku- Daimyo of the Forgotten Bay
- Posts : 636
Re: FL-Cursed Relic
This card is batshit insane. Usually going to be 1 ranged 3 attack and 1 remove something from the game. Doesn't bow, move, or destroy the targeted card, it removes them FROM the game. Doesn't matter how big or small it is. It cannot be negated (other than effects that would negate the whole action, IE: Kuon Trait) which makes it retarded.
Sleep- Mod Team
- Posts : 904
Location : Tampa, FL
Re: FL-Cursed Relic
Its breeder meta in weapon form!
Now i have to completely rethink my weapon base.
3 Wyrmbone
3 Cursed Relic
3 Rising Sun Blade
2 Modifications
1 Seiatsu
1 Reiki' Yumi
1 Chag's Armor
Now i have to completely rethink my weapon base.
3 Wyrmbone
3 Cursed Relic
3 Rising Sun Blade
2 Modifications
1 Seiatsu
1 Reiki' Yumi
1 Chag's Armor
panku- Daimyo of the Forgotten Bay
- Posts : 636
Re: FL-Cursed Relic
what about HUNGER
Velo75- Hero of the Forgotten Bay
- Posts : 105
Location : Knoxville, TN
Re: FL-Cursed Relic
panku wrote:Its breeder meta in weapon form!
Now i have to completely rethink my weapon base.
3 Wyrmbone
3 Cursed Relic
3 Rising Sun Blade
2 Modifications
1 Seiatsu
1 Reiki' Yumi
1 Chag's Armor
mod seems the odd man out with odd gold cost, but not sure how much you rely on it's card draw. maybe go 2 of with wyrmbone and RSB.
Pruto- Commander of the Forgotten Bay
- Posts : 395
Location : The Zoo (seriously I live by the zoo)
Re: FL-Cursed Relic
Mods is my go to weapon against control.
You know whats funny, Hunger isn't even legal yet and it already doesn't make the cut (at least in the remainder of this arc.) Its 6g so can't activate M&S, has no proactive battle action, and forces you to attack.
You know whats funny, Hunger isn't even legal yet and it already doesn't make the cut (at least in the remainder of this arc.) Its 6g so can't activate M&S, has no proactive battle action, and forces you to attack.
panku- Daimyo of the Forgotten Bay
- Posts : 636
Re: FL-Cursed Relic
wouldn't it go in over rekai's yumi though?
also how often are you not attacking?
also how often are you not attacking?
Velo75- Hero of the Forgotten Bay
- Posts : 105
Location : Knoxville, TN
Re: FL-Cursed Relic
Velo75 wrote:wouldn't it go in over rekai's yumi though?
also how often are you not attacking?
I have to agree, but something HAS to go for cursed relic and the fact that hunger doesnt activate M&S is huge. Rekai's is neat because it gives you options with it's move-in ability, whereas Hunger is pretty cut-and-dry and easy for the opponent to play around. Don't get me wrong, Hunger is amazing, but Cursed Relic is just nuts.
Sleep- Mod Team
- Posts : 904
Location : Tampa, FL
Re: FL-Cursed Relic
Its rare that i do not attack, but, given the quality of the new weapons, there is little reason to run Hunger as its only real virtue is it's efficiency. With Yamazaki, Gold for attachments should not be an issue.
The Yuhmi essentially plays the same roll as Ikoma Satoru, it allows me to move into that one key battle where i must defend, usually killing someone in the process. It can also punish play mistakes when players assign poorly. I never dislike seeing it in my hand.
The Yuhmi essentially plays the same roll as Ikoma Satoru, it allows me to move into that one key battle where i must defend, usually killing someone in the process. It can also punish play mistakes when players assign poorly. I never dislike seeing it in my hand.
panku- Daimyo of the Forgotten Bay
- Posts : 636
The Forgotten Bay Dojo :: City of the Forgotten Bay :: The Rising Tide (Previews) *Ivory Edition* :: Previous Editions
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