FL-Creating Order (Eternity Bugged)

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FL-Creating Order (Eternity Bugged)

Post  Kakita Hideo on Sun Jun 05, 2011 9:47 am

On the FL previews page: http://www.l5r.com/forgotten-legacy/

Creating Order

0GC
Unique
Battle/Open:
Target
one or two personalities: Either negate all current and new force
bonuses and penalties on them from actions, or straighten their units.

"I
do not care what serpents held sway here thousands of years ago. These
lands were given to the Spider to bring to the empire!"


4 FV
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Re: FL-Creating Order (Eternity Bugged)

Post  Moto Damasko on Sun Jun 05, 2011 1:55 pm

Automatically added to my deck, what an amazing card.
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Re: FL-Creating Order (Eternity Bugged)

Post  panku on Sun Jun 05, 2011 4:01 pm

I don't like it.

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Re: FL-Creating Order (Eternity Bugged)

Post  Moto Damasko on Sun Jun 05, 2011 4:07 pm

So wait, you don't want to play a unique card that straightens two units or removes all current and new force penalties on your big monks? Patrolling the roads? problem solved?

Just saying I like it.

Plus the flavor text is awesome...big angry tainted samurai/monk being like "BITCH, THIS IS MY LANDS NOW!"
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Re: FL-Creating Order (Eternity Bugged)

Post  Kakita Hideo on Sun Jun 05, 2011 4:10 pm

panku wrote:I don't like it.

Not overpowered enough? Battle/Open flexibility and multiple uses I would expect attachment decks to run this for the next 5 years
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Re: FL-Creating Order (Eternity Bugged)

Post  Velo75 on Sun Jun 05, 2011 7:04 pm

panku wrote:I don't like it.

what a troll
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Re: FL-Creating Order (Eternity Bugged)

Post  Sleep on Sun Jun 05, 2011 7:33 pm

Did Domotai hack into Rich's forum account?

This card is nuts. It's strictly better than "Do Not Turn Your Back" which has actually seen play out of commanders.

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Re: FL-Creating Order (Eternity Bugged)

Post  panku on Sun Jun 05, 2011 7:38 pm

I simply don't like extremely powerful unique cards. It makes the game way more random.

I don't relish going into future military on military matches, and not drawing into a Creating Order and sitting there, praying that my opponent also didn't draw his copy.

This card will probably end up single-handedly winning you a ton of games, but cause you to lose just as many.

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Re: FL-Creating Order (Eternity Bugged)

Post  Pruto on Sun Jun 05, 2011 9:25 pm

panku wrote:I simply don't like extremely powerful unique cards. It makes the game way more random.

I don't relish going into future military on military matches, and not drawing into a Creating Order and sitting there, praying that my opponent also didn't draw his copy.

This card will probably end up single-handedly winning you a ton of games, but cause you to lose just as many.

you mean like yoritomo's guidance in a mantis-mantis matchup? there are plenty of stupid powerful unique cards right now. I personally don't like where the power curve is going with this set, not looking too good with EE starting out this broken.
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Re: FL-Creating Order (Eternity Bugged)

Post  Velo75 on Sun Jun 05, 2011 9:54 pm

if everyone is powerful, then everyone is even?
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Re: FL-Creating Order (Eternity Bugged)

Post  panku on Sun Jun 05, 2011 10:16 pm

Most of you know that i dislike most of the faction specific Guidances and some events but, those are much more tolerable in comparison to fate uniques. Given the number of cards that you see per game, you have a pretty decent chance of seeing a given unique dynasty card. You can plan for that.

Up to this point most of the unique fate cards have been powerful, but not overpowering. They all have trade-offs to consider before putting them into a deck. That's how every card should be. Creating Order however is an auto-include in every military deck for the rest of eternity...

I actually haven't had any real issues with a single card in CE up to this point. In fact, i'm completely happy with the power level of FL and EE going in. I just don't like this one card, and neither will any of you after i wreck your faces with it.

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Re: FL-Creating Order (Eternity Bugged)

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