Tsuruchi Pew Pew

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Post  Kakita Hideo on Thu Jan 05, 2012 10:26 am

1 Koshin Keep

# Dynasty (41)

# Events (2)
1 Alter History
1 Times of Strife

# Celestials (1)
1 Yoritomo's Guidance - exp

# Holdings (16)
3 Archery Range
1 Chugo Seido
3 Colonial Harbor
3 Kobune Port
1 Stolen Merchandise
1 Traveling Peddler
3 Small Farm
1 Border Keep - exp

# Personalities (22)
3 Tsuruchi Isas
3 Tsuruchi Kosoko
1 Tsuruchi Samuru
3 Tsuruchi Tomaru
3 Tsuruchi Yashiro
1 Unmei
1 Yoritomo Hiromi
1 Yoritomo Singh - exp2
3 Yoritomo Nakoshi
3 Yoritomo Haruhiko

# Fate (40)

# Strategies (34)
3 Burn the Towers
3 Disrupting Communication
2 Seeking the Truth
3 Strategic Strike
1 A Game of Dice
1 Creating Order
2 No Hiding Place
2 Sniping
2 A Yojimbo's Duty
2 Brawl
2 Broken Alliance
2 Know No Fear
3 Reckless Rush
3 Sundering Strike
3 The Courage of the Mantis

# Followers (4)
1 Tsuruchi House Guard
3 Hiruma Sniper

# Rings (2)
1 Ring of Fire
1 Ring of Water

Its a starting point for the deck and I haven't tested it at all yet. I'll start working on this list over the next few days and let you all know what it shows.

Last edited by Kakita Hideo on Fri Jan 06, 2012 5:26 pm; edited 1 time in total (Reason for editing : updated. Forgot to include Yoritomo Haruhiko)
Kakita Hideo
Kakita Hideo
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Post  Pruto on Wed Feb 08, 2012 3:34 pm

i put together a pew pew deck as well for funsies (mainly cause it is lion's worst matchup and i need to playtest)

I found that thunder shugenjas work amazingly well with range attacks (naval + thunder spells+ girl with built in archery range), maybe too combo-ey but lack of naval on mantis scouts could be a deal breaker.

also naval+ ambush+ no hiding place = lol.

other note: hirumi rocks, unmei is pretty scary as a 6g for 5F naval shugenja samurai with range attack. Singh on the other hand, i don't really like... he's got the worst attachment-less kill action in the game imo, expensive for a mantis economy that is not so great outside of KL.
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Post  Hida Hayabusa on Thu Feb 09, 2012 4:39 am

I think that you will be needing 3x Siege Volleys for follow ups in attacks that don't kill people, and just because it's a ranged 4 attack.

As far as people like Nakanu techs I would add Gold and Steel in every such deck. It's also a great action to boot.

I like the list a lot, and I would suggest trying to squeeze a couple of Village guardians for the hand refill.

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