[FL]Border Keep(xp) & [FL]Bamboo Harvester(xp)

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[FL]Border Keep(xp) & [FL]Bamboo Harvester(xp)

Post  panku on Wed Apr 20, 2011 9:54 pm

Previewed under Forgotten Legacy, the newest direct to player expansion

Border Keep

GC: 0
Experienced - Unique
Bow this card. Produce 2 gold.

Limited:
If it is your first turn, twice per turn: Put one or more cards in your
provinces at the bottom of your deck, refilling face up.

Limited:
Once per game: Put one to three cards in your hand at the bottom of
your deck. Draw cards equal to the number you put at the bottom.

http://www.alderac.com/forum/viewtopic.php?f=293&t=90209#p1197829

Bamboo Harvester

GC: 0
Forest - Experienced - Unique

This card will not straighten before your third turn.

Bow this card: Produce 2 gold.

Limited: Bow this card. Draw a card. If you now have 6 or more cards in your hand, discard a card.

http://www.alderac.com/forum/viewtopic.php?f=293&t=90210

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Re: [FL]Border Keep(xp) & [FL]Bamboo Harvester(xp)

Post  Sleep on Thu Apr 21, 2011 12:47 am

I've already commented about the new Bamboo Harvesters at the main site... I think it will change how the game will be played.

This is the first time I saw the new Border Keep though, and it just blows the new Bamboo Harvesters out of the water in terms of game changing.

EE will play completely different because of these two cards. No more BKing your provinces mid game... so if you get gold fucked turn 4, then you get gold fucked. BUT, the ability to mulligan cards from your hand is A.M.A.Z.I.N.G. So many times I've held Retributions against control, or (now) strike quickly vs control, and just WISH they were any other card. The new BK will actually make situational meta fate side much more viable, since the only real drawback to most of them is that they eat a card slot vs bad matchups, and BK solves that issue. Cards like Proper Deference which sees very light play now (because it can only realistically fit in certain decks) would be LEAPS and BOUNDS better in the EE environment, if you could just drop 1-2 of them into the GY and search for more military-viable cards. BK exp basically means that you are playing with 37-39 cards in your deck, with the 1-3 that you dont "like" for any given matchup can change. This throws off lots of the math behind probability and actually makes decks better, more explosive. The chances of you seeing the cards you need will increase, as will your opponents. So the game should speed up (if only slightly). The BH change may slow down the game JUST a little since going 2nd you dont get it til turn 3, but being able to bow it to draw cards is so.fucking.good.

Jeez I cannot wait for EE.


Last edited by Sleep on Thu Apr 21, 2011 12:52 am; edited 1 time in total

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Re: [FL]Border Keep(xp) & [FL]Bamboo Harvester(xp)

Post  Sleep on Thu Apr 21, 2011 12:47 am

Like, no kidding, I cannot stress this enough. The entire way the game is played is going to change.

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Re: [FL]Border Keep(xp) & [FL]Bamboo Harvester(xp)

Post  panku on Thu Apr 21, 2011 12:55 am

Bamboo Harvesters(xp) will be a godsend for Decks that go second. I really can't see running the older versions over these.

We should be getting the new Imperial Herald any time now. People have already started receiving there copies.

I guess i'll be using my $100 Gift Certificate on the new Direct Order set.

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Re: [FL]Border Keep(xp) & [FL]Bamboo Harvester(xp)

Post  Sleep on Thu Apr 21, 2011 12:58 am

panku wrote:I guess i'll be using my $100 Gift Certificate on the new Direct Order set.
Did you find it btw? I'm guessing this is a "yes"

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Re: [FL]Border Keep(xp) & [FL]Bamboo Harvester(xp)

Post  panku on Thu Apr 21, 2011 1:11 am

Yeah, i found the certificate. It was in my Anthem Notepad, which oddly enough, the certificate is the exact dimensions as the notepad so i didn't notice it in there. Never did find the free gen-con admittance though.

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Re: [FL]Border Keep(xp) & [FL]Bamboo Harvester(xp)

Post  Pruto on Thu Apr 21, 2011 6:38 am

btw guys, does this mean snakes coming back as a faction you think?

also, BH exp makes me want to play a clan that goes second, is first turn tempo worth more than an extra 2-3 fate cards? i don't know
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Re: [FL]Border Keep(xp) & [FL]Bamboo Harvester(xp)

Post  Moto Damasko on Thu Apr 21, 2011 10:31 am

I doubt it, pretty sure they will be a new foe related to naga society coming from other areas and probably why Panku's mat is a naga. Notice the look of the naga from the preview article, he doesn't look like the normal naga, he looks deteriorated and corrupted. Either way I suspect that we will be seeing more of Akasha soon.
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Re: [FL]Border Keep(xp) & [FL]Bamboo Harvester(xp)

Post  Pruto on Thu Apr 21, 2011 10:55 am

Moto Damasko wrote:I doubt it, pretty sure they will be a new foe related to naga society coming from other areas and probably why Panku's mat is a naga. Notice the look of the naga from the preview article, he doesn't look like the normal naga, he looks deteriorated and corrupted. Either way I suspect that we will be seeing more of Akasha soon.

there was a card called naga abomination, where the naga had a human body (i think) and snake head.

You're prob right, that there is an evil snake like faction incoming, BUT if that happens the Nagas will likely come back to face their old nemesis. I wasn't a big naga fan when they were a faction, but i like the lore behind them.
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Re: [FL]Border Keep(xp) & [FL]Bamboo Harvester(xp)

Post  Moto Damasko on Thu Apr 21, 2011 10:56 am

Yeah, I agree, I'll be looking forward to awesome naga/unicorn fiction.
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Re: [FL]Border Keep(xp) & [FL]Bamboo Harvester(xp)

Post  valentine on Thu Apr 21, 2011 12:00 pm

I'm in love with the border keep, but the bamboo harvesters has too big of a draw back (for lower honor clans at least).
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Re: [FL]Border Keep(xp) & [FL]Bamboo Harvester(xp)

Post  Kakita Hideo on Thu Apr 21, 2011 3:50 pm

How would this work? Could I take all four to a tourney and decide which ones I'll use before each match? I'm sure they will clarify but why not have some speculating.
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Re: [FL]Border Keep(xp) & [FL]Bamboo Harvester(xp)

Post  panku on Thu Apr 21, 2011 4:13 pm

The choice is made during deck construction like any other card.

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Re: [FL]Border Keep(xp) & [FL]Bamboo Harvester(xp)

Post  Sleep on Thu Apr 21, 2011 8:33 pm

panku wrote:The choice is made during deck construction like any other card.

Yes, but what is to stop you from just bringing all 4? Or using clear sleeves and putting both in each sleeve?

I mean, I guess in tournies where you need to have a decklist this will be something trackable... but in most cases it will be easy to choose before the match which you will want to use.

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Re: [FL]Border Keep(xp) & [FL]Bamboo Harvester(xp)

Post  Kakita Hideo on Fri Apr 22, 2011 8:24 am

Currently Border Keep and Bamboo Harvesters are not included on deck list so I assuming that will be changed moving forward.
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Re: [FL]Border Keep(xp) & [FL]Bamboo Harvester(xp)

Post  Pruto on Mon Apr 25, 2011 7:38 pm

holy crap, FL is getting the eternal bug that will make it good for 2 sets (EE + next one after). definitely a must buy. Oh, nvm, only 6 cards will have it, should prob read the entire article before posting lol
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Re: [FL]Border Keep(xp) & [FL]Bamboo Harvester(xp)

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