Imperial Archives content that was cut

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Imperial Archives content that was cut

Post  Sleep on Mon Apr 13, 2015 8:32 am

Shark-

The Jirozame Family: +1 Agility

When the mysterious man only known as Jirozame recruited followers for his Clan, there didn’t seem to
be much those samurai had in common. But soon it became apparent that the Shark samurai were all
brilliant killers, if totally devoid of any empathy. Thus the Jirozame quickly gathered a dangerous
reputation, which often prevented retribution for their debauched habits.

The Jirozame Bushi School

While his origins remained a mystery for all, Jirozame seemed to have received extensive training in
both kenjutsu and iaijutsu, and passed those talents on to his followers. The original Jirozame samurai
were often talented warriors themselves, and honed their skills by “raiding” villages outside their own
territory, somewhat like legitimized bandits. Those samurai brave enough to face them found the Shark
to be obsessed with the demise of their opponents, with no concerns for their own safety. While skilled
with the katana and in duels, the Jirozame particularly enjoyed using the no-dachi, for sheer power and
intimidation potential.

The Jirozame bushi School

 Benefit: +1 Reflexes

 Skills: Courtier, Defense, Etiquette, Iaijutsu, Intimidation, Kenjutsu (no-dachi), any one High Skill

 Honor: 2.5

 Outfit: Heavy Armor, Extravagant Clothing, Travelling Pack, Daisho, No-dachi, any one weapon,

5 koku

Techniques

Rank 1: The Shark’s Teeth

While many schools cover topics such as first blood duelling and how to disable an opponent without
wounding him, the Jirozame Family consider these a waste of time, seeing the kill as the ultimate goal of
any warrior. You add twice your School Rank to all damage rolls made with a sword.

Rank 2: Eyes of the Predator

In the wild many animals are paralyzed when faced with a clearly superior predator, and the Shark bring
this attitude to the fight, purging all emotion from their mind to establish superiority. Before initiative is
rolled (or before the Assessment roll in a iaijutsu duel) you can make an Intimidation/Awareness roll,
contested by your opponent’s Honor/Willpower. If successful, you can add +5 to your Initiative roll, or to
your Focus roll in a iaijutsu duel.

Rank 3: Blood Follows

The Jirozame bushi knows that each blows only calls for another, and another, and so on until he or his
opponent is no more. You may make attacks as a Simple Actions while using a sword.

Rank 4: The Shark’s Bite

Once a shark holds its prey in its jaws, the fight is almost over, for it will not relent after having tasted
blood. If you have wounded an opponent in the current fight already, you gain +3k0 to all further attack
rolls against him. This technique only applies to one opponent at a time, which you must pick at the
beginning of your turn.

Rank 5: Death Comes

The Jirozame’s disdain for life extends both to themselves and their enemies. Those who fully embrace
their philosophy are capable of launching near suicidal assaults, almost always resulting in death – of
one fighter or the other. You can activate this technique before initiative is rolled for a fight, and before
using your rank 2 technique. You must spend a Void point and adopt the Full Attack Stance to do so.
Once activated, the technique grants you +10 on your initiative roll, the regular +2k1 bonus to Attack
Rolls from the Full Attack Stance, and a +2k1 bonus on all damage rolls for the first round. However,
your armor TN is reduced to 5 for the entire first round of the fight. This technique cannot be used in a
iaijutsu duel.

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Re: Imperial Archives content that was cut

Post  Sleep on Mon Apr 13, 2015 8:33 am

Tanuki-

The Tanuki Family: +1 Stamina

The Tanuki was a small Family of simple samurai, who mostly came from other Minor Clans and as such
were used to a lack of luxuries. Used to the toughening forester lifestyle and avid consumers of sake and
all kinds of food, many Tanuki were quite rotund, but it would have been foolish for anyone to interpret
it as a sign of softness.

The Tanuki Bushi School

The majority of samurai thought the Tanuki were somewhere between lunatics and buffoons, pointing
to their large consumption of alcohol and odd superstitions, such as never going outside without
wearing a broad straw hat, or bowing to the tanuki effigies at the entrance of their home when coming
in. A small minority thought their explorations were bearing fruit though, and found the Shinomen
Forest to be a somewhat safer place in their presence. The Tanuki never seemed to care much for any
opinion, preferring their forest expeditions to discover more about the spirits hiding there, and the
parties they held after such trips. To protect themselves, they developed an odd fighting style, which
didn’t attract much praise from other bushi Family. Still, the Clan thrived in a dangerous environment, so
they must have done at least one thing correctly... or been extremely lucky.

 Bonus: +1 Agility

 Skills: Chain Weapons, Defense, Hunting (Survival), Jiujutsu, Kenjutsu, Lore: Shapeshifters, any one High or Bugei Skill

 Honor: 4.5

 Outfit: Sturdy Clothing, Travelling Pack, Light Armor, Daisho, Any 1 weapon, Sake Jug, 1 koku

Techniques

Rank 1: Dance of the Tanuki

The Tanuki’s movements may seem odd to an observer, but still have the same aim as any warrior’s:
landing blows on the target. Once per day, after an attack roll (but before re-rolling any dice because of
any emphasis), you may turn a single die which rolled a one into a ten, which doesn’t explode.

Rank 2: Sacred Beverage

A real Tanuki samurai is rarely seen without his trusty sake jug in hand, and seems to be constantly
sipping from it, even before a fight. Yet this never seems to play against the Tanuki in combat. You suffer
no penalty for inebriation in combat. Furthermore, if you’ve had at least one cup’s worth of sake in the
thirty minutes preceding the fight, you may add +3 to your Armor TN.

Rank 3: Swing, swing, swing

Missing is not something which bothers a Tanuki samurai; he just keeps attacking, regardless of the
circumstances. You may attack as a Simple Action when using a samurai weapon or a chain weapon.

Rank 4: More than one Shape

The Tanuki laugh when they see samurai practicing rigid kata, or speaking of specific stances. For them,
just because one stands and moves one way, doesn’t mean the same thing will happen each time. If
your Stance this turn is different from your Stance the previous turn, you may add +3k0 to any one skill
roll this turn. This technique cannot be used on the first turn of a fight.

Rank 5: Part of Both Worlds

At this rank, the Tanuki Bushi is fully aware that the mortal world is only part of reality, and even a
simple human may slip out of it, if only for a moment. Once per day, after a successful attack against you
but before damage is rolled, you may spend a Void point to activate this technique. You lose all of your
remaining Void points, but the attack is now considered to have missed, and you suffer no damage or
effects from it. To outsiders, this looks like a last moment fluke, but the Tanuki believe they momentarily
pass into the spirit world when this happens – up to the GM to decide whether this is true or not.

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Re: Imperial Archives content that was cut

Post  Sleep on Mon Apr 13, 2015 8:34 am

Firefly-

The Hotaru Family: +1 Perception

The Hotaru Family was always a small one, even for a Minor Clan, as the Clan Champions were always
careful not to overtax the resources of their small Province. However, this was more than enough for
them to keep vigil over the coast, and for a few individuals to lend their services as magistrates, scouts
or guards in the Empire.

The Hotaru Bushi School

The techniques of the Hotaru bushi school were in large part shaped by Hotaru Oshio, Hotaru Jainu’s
first yoriki. A ronin who had studied the blade for his whole life, Oshio relished the opportunity to
formalize his style and teach it to a new generation as part of a Minor Clan. Oshio had a similar temper
to the Clan founder’s, and preferred observation to rushed attacks. His techniques focused on studying
the enemy’s style, and adapting to it, only striking when the time was right. Although not as aggressive
as other Schools, the Firefly style of fighting served the Clan well in their various duties. Jainu also
contributed to the School whenever he could, and it shows some influence from the Shinjo bushi school,
including horseback combat.

 Bonus: +1 Awareness

 Skills: Defense, Horsemanship, Hunting, Investigation (Notice), Kenjustu, Kyujutsu, any one High or Bugei skill

 Honor: 5.5

 Outfit: Sturdy Clothing, Travelling Pack, Light Armor, Daisho, Steed, Any 1 weapon, 2 koku

Techniques

Rank 1: The Firefly’s Light

The first lesson of the Firefly bushi school teaches how to assess an opponent before the fight has even
begun, gaining an advantage just by picking up on subtle clues. At the beginning of the fight and before
initiative is rolled, you may roll Investigation/Awareness opposed by the opponent’s weapon
skill/relevant trait. If successful, you may add your Investigation Skill to your Armor TN, to a maximum of
Twice your School Rank.

Rank 2: Firefly in Flight

Once the fight has begun, a Hotaru bushi makes subtle corrections to his own moves, making it even
harder for his opponent to land a decisive blow. You gain +2k0 to all your Defense rolls, and add +2 to
your Armor TN when adopting the Defense stance.

Rank 3: Prepared for the Night

A Firefly bushi knows that the difference between being off-duty and on-duty is just an illusion for the
truly honourable. They are always ready to strike, in any situation. Every day, you receive a number of
Free Raises equal to your School Rank. They can be used on any School Skill rolls, but never more than
one at a time. The raises refresh after a night of sleep.

Rank 4: The Strength of Duty

Assured of his place in the Empire, the Firefly bushi’s strikes show no hesitation. You may attack as a
Simple Action when using a samurai weapon or bow, including from horseback.

Rank 5: Twilight Strike

Having perfecting the art of studying his opponent, the Firefly bushi is able to defend and strike in a
single move. Immediately after an enemy fails to hit you while you are on the Full Defense Stance, you
can spend a Void point to activate this technique. You can immediately attack this opponent, ignoring
the restrictions of the Full Defense stance, with a +2k0 bonus on both the attack and the damage roll.

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Re: Imperial Archives content that was cut

Post  Sleep on Mon Apr 13, 2015 8:34 am

Salamander-

The Hitokage Family: +1 Intelligence

Born out of a talented shugenja’s naïve mistake and idealistic quest for knowledge, the Hitokage was an
eclectic Family. Its members shared a natural curiosity and talent for magic, but often pursued different
avenues of knowledge along the course of their travels through the Empire.

The Hitokage Shugenja School

When he started to organize his Clan, Hitokage refused to adopt the traditional model which other
shugenja school employ. Instead of focusing on one area of magic or a specific element, Hitokage
encourage his students to diversify themselves, and to learn the basics of all elements. Without the
resources of the Phoenix Clan, this proved difficult, but Hitokage eventually found a balanced approach.
With great effort, this allowed the Salamander to emulate some of the powers of the Void shugenja,
although it still wasn’t true Void magic.

The Hitokage Shugenja School

 Bonus: +1 Perception

 Skills: Calligraphy (Clan Cipher), Lore: theology, Spellcraft (Spell Research),

 Honor: 5.5

 Outfit: Sturdy Clothing, Travelling Pack, Wakizashi, Calligraphy Set, 3 Koku

 Affinity/Deficiency: None/none

 Technique: One Way Through Many Paths – The Hitokage embraces all forms of magic, giving
him an unparalleled variety of abilities. You gain one Void spell with each rank, but you cannot
cast it as a Void spell. To cast it, you need to spend one spell slot from each one of two opposed
elements (one Fire slot and one Water slot, one Earth slot and one Air slot, or two Void slots)
and roll your lowest Ring/Rank. You cannot learn any other Void spells than the ones learned
through this technique (unless you possess the Ishiken-do advantage) and they are not
considered Void magic, but simple elemental spells of your lowest Ring (you can pick in case
you have more than one Ring at the same, lowest level).

 Spells: Sense, Commune, Summon, any six non-Void spells (and at least one from each non-
Void element) and the bonus Void spell from your technique.

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Re: Imperial Archives content that was cut

Post  Sleep on Mon Apr 13, 2015 8:35 am

Raven-

The Karasu Family: +1 Stamina

Shaped by a tough existence as warriors and rugged, inhospitable homelands, the Karasu were a hardy
people. Taciturn, and hard-working warriors, they would frequently travel across the length of the
Empire to find honourable employment as mercenaries, usually in service to one of the Great Clans.
They reversed most of their profits to the Brotherhood of Shinsei, content to live a life of frugality and
service.

Karasu Bushi School

The Raven Clan thought that as samurai, war was their duty and if war wouldn’t find them, then would
find war. Not that they were chasing honor or glory, but they simply saw it as their role in the world.
This didn’t mean they couldn’t positively impact the Empire though, and by contributing to the
Brotherhood of Shinsei, they sought to create a more harmonious empire, both in this world and the
next. Trained in a wide variety of weapons, the Raven were dangerous foes, for what they lacked in
refinement was made up by years of continued fighting experience.

Karasu Bushi School

 Benefit: +1 Agility

 Skills: Battle, Hunting, Jiujutsu, Kenjutsu (katana), Kyujutsu, Lore: Theology, any one weapon skill

 Honor: 5.5

 Outfit: Light Armor, Sturdy Clothing, Travelling Pack, Daisho, Yumi and any 20 arrows, any one

weapon, 1 koku

Techniques

Rank 1: Winds of War

A young Karasu bushi learns that there are many ways to wage war, but like many things in life they are
an illusion, and are in fact all one. You gain +1k0 to all your attack rolls, regardless of what weapon you
are using. This also applies to unarmed and ranged attacks.

Rank 2: Never Without an Edge

Samurai are warriors, and as such cannot afford to be defenceless at any time. The Raven learns to
always be on guard, and to strike hard once the fight begins. You gain +2k0 to all rolls to avoid being
surprised. Furthermore, you can add +2k0 to your first damage roll in each fight, regardless of what
weapon you are using, or even if unarmed or using improvised or ranged weapons.

Rank 3: The Raven’s Wings

At this point the Raven begins to better understand how all moves flow into a single one, and is able to
attack his enemies from many directions at once. You can attack as a simple action when using one of
your school skills, including kyujutsu and jiujutsu.

Rank 4: The Fortunes’ Blessing

While mercenaries, the Raven believe they are doing their duty by waging wars for the other Clans in
service to the Empire. This faith carries them through many battles, enabling them to push themselves
further than other samurai would. You can reduce all your wound penalties by an amount equal to your
Lore: Theology skill rank.

Rank 5: No More Light

This dangerous and cruel technique has been said to have been told to Karasu himself by a monk, who
had abandoned the blade after using it only once. It allows a Raven samurai to slice at his opponent’s
eyes, causing blindness and excruciating pain. To activate it, the Karasu bushi must first spend a Void
point, then succeed on an attack roll with three raises. If successful, the target is blinded for the
reminder of the combat. Additionally, unless the target succeeds at a TN 20 Willpower they are unable
to fight, and are considered to be at the Down wound rank until they receive some help. With five
raises, instead of three, the target permanently acquires the Blind disadvantage, and the TN of the
Willpower to remain standing is now TN30. At the GM’s discretion, usage of this technique can cause an
honor loss if inappropriate, such as in a first blood duel or against an unarmed target. It can only be
attempted once day, whether successful or not.

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Re: Imperial Archives content that was cut

Post  Sleep on Mon Apr 13, 2015 8:36 am

Bee-

The Hachi Family: +1 Awareness

The Hachi were a small family of sharp witted samurai, led by the five matriarchs descended from the
founders of the Clan. Most dedicated their lives to the arts, and to their deeper meanings. They were in
their natural element in the highest courts of Rokugan.

Hachi Courtier School

Although it was difficult to realize at times, the Hachi were truly passionate about the arts. They saw the
ability to create deeper meaning out of mundane means as the greatest skill of mankind, akin to magic
and a gift from the Fortunes. But this also meant they hated to see mediocrity, considering it an offense
to the Kami and a stain on one’s honor. As such, the Hachi became merciless courtiers, travelling the
courts of Rokugan to dispense their judgements, like magistrates of the fine arts. This gave them
significant political clout which, true to their Crane heritage, they never hesitated to use to solidify their
position in the Empire.

Hachi Courtier School

 Benefit: +1 Perception

 Skills: Calligraphy, Courtier (Gossip), Etiquette (Conversation), Games: Sadane, Lore: Fashion, Tea Ceremony, any one Artisan or Perform skill

 Honor: 6.5

 Outfit: Three sets of Extravagant Clothing, Wakizashi, Calligraphy Set, 8 koku

Techniques

Rank 1: The Sting of the Bee

The first thing a Bee samurai learn is how to properly criticize art, finding the smallest of flaws in any
work. Rare is the samurai who can measure up to their standards, but for those their reputation is
assured. You gain a +2k0 bonus to all Games: Sadane rolls, and to any Artisan or Perform rolls made to
appraise the quality of somebody else’s work. If the work of art or performance you’re reviewing was
made with at least as many raises as your school rank, the artisan or performer gains an amount of glory
points equal to your school rank if you publicly praise them.

Rank 2: Colors of the Season

The Bee know that fashion follows cycles not unlike those found in nature, and choose their outfits
accordingly, subtly enhancing their social talents. Before attending court, you can make a Lore:
Fashion/Intelligence roll at TN 15 to select your outfit. If successful, you gain a +2k0 to rolls using a
specific emphasis of the Courtier or Etiquette skills (ex: all Courtier (Manipulation) rolls, or all Etiquette
(Conversation) rolls) for the duration of the day. You can roll again for a new outfit the following day,
but must choose the same bonus unless you successfully make two raises on your roll. The GM is free to
disallow usage of this technique if your supply of clothing is somehow limited, but the ones included in
the school’s starting outfit are considered enough for the purposes of using this technique.

Rank 3: The Words of my Sisters

Members of the Hachi Family are a tightly knit group, and although their activities often cause them to
be separated they kept contact through extended correspondence. Using the flowery language of the
arts, the Bee were able to communicate information to one another, hidden even to those who might
read their letters. By writing a letter and succeeding at a Calligraphy/Intelligence TN 20 roll, the Hachi
Courtier can request information from another member of the Family. The letter cannot be fully
understood by anyone who doesn’t have access to this technique – the metaphors used are unique to
the Bee Clan. The information usually pertains to the arts and fashion, such as upcoming new trends, the
rise and decline of specific artists, or the location of performer groups. The information can take from
one to four weeks to come, but once obtained can provide a +3k0 one time bonus on a roll related to it,
such as reviewing a piece of art related to the new trend or obtaining favors through showcasing a
popular artist.

Rank 4: Shatter the Ego

At this rank, the Hachi courtier learns how to completely destroy the confidence of a samurai based on
his works or representation. By succeeding at a roll of the appropriate artisan or performance
skill/Awareness, at a TN equal to the roll used to create the work or performance, the Hachi Courtier can
spend a Void point to activate this technique. Verbally pointing out the flaws of the performance or
work, and through it of the performer or artisan, causes him to suffer from a -2k0 penalty on all further
social skill rolls the same day, and prevents him from spending Void points on social skill rolls.

Rank 5: Beyond the Veil

The most senior members of the Bee Clan look for those rare displays of artistic skill which can be
considered perfect. For those so attuned to the deeper meaning of the arts, such a sight can be akin to a
temporary moment of enlightenment, allowing them to see everything around them more clearly. Upon
witnessing a work of art or performance accomplished with at least 5 raises, the Hachi Courtier can roll
the appropriate artisan or performance skill/Void, at a TN of 25. If successful the Courtier recovers all
spent Void points, and gains three extra Void points on top of his maximum. Those three Void points
disappear if not used by the end of the day, and this technique cannot be used more than once a day.

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Re: Imperial Archives content that was cut

Post  Sleep on Mon Apr 13, 2015 8:38 am

If I had Kibo go down the Shark School, just about the only thing that I think is too strong is the rank 4 technique (+3k0 on damage rolls if you've already attacked that person this battle). I think lowering it to +2k0 or +0k1 would be sufficient. What do you guys think?

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Re: Imperial Archives content that was cut

Post  togashi_naiteiru on Mon Apr 13, 2015 10:59 am

Is this a PDF somewhere?

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Re: Imperial Archives content that was cut

Post  Sleep on Mon Apr 13, 2015 11:06 am

It isn't, it was posted in the homebred forums by one of the writers of The Imperial Archives. This content was cut from the book before it could be playtested so it's all rough around the edges. I'll link to the post when I get home from work.

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Re: Imperial Archives content that was cut

Post  Kakita Hideo on Mon Apr 13, 2015 12:42 pm

Sleep wrote:If I had Kibo go down the Shark School, just about the only thing that I think is too strong is the rank 4 technique (+3k0 on damage rolls if you've already attacked that person this battle). I think lowering it to +2k0 or +0k1 would be sufficient. What do you guys think?


Its a Rank 4 technique for a glass cannon class. I think its fine
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Re: Imperial Archives content that was cut

Post  Sleep on Tue Apr 14, 2015 12:15 am

http://www.alderac.com/forum/viewtopic.php?f=294&t=113251

^^ This is the article that these came from.

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Re: Imperial Archives content that was cut

Post  togashi_naiteiru on Wed Apr 15, 2015 1:58 pm

So after reviewing the Shark Clan, I really like it for Kibo. I am not sure I get the 'glass cannon' reference, but I think that the mechanics sound balanced, considering they are killers in the extreme. If he adopts the Shark Clan's teachings, and rises that high, I would like us to test the 3k0 and keep it fluid to see if it needs altering.

Unless someone else wishes to weigh in.

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Re: Imperial Archives content that was cut

Post  togashi_naiteiru on Tue Apr 28, 2015 7:31 pm

I am reading through the Minor Clans now. I started with the Bee, because it was first. I will jump to the Shark Next though. I am giving a quick overview of them and their history, as I wont copy paste anything form the document here. These Minor Clans are not known as well due to being so small, and could exist and most Great Clan Samurai may not be aware of it since their roles are often so over looked.

The Bee Clan was formed by a Crane courtier of little name, but sharp eye and sharp tongue. Her reputation for artistic critique was so great that the Crane and Scorpion called her in to weigh in as judge at a winter court. Her Champion told her to name the Crane as winner, and she of course had to submit to this. However, when she viewed the works, the Scorpion was by far superior. She hesitated for only a moment, and then launched into a passionate speech of beauty and honor, and resolved in saying that the artwork of the Scorpion was so great that she was willing to destroy her status in her Clan. The Emperor was so moved that he insisted her status was no forfeit, for she was the founder of a minor clan. The Crane wishing to reclaim their honor gave her free choice in choosing from their clan vassals, as did the Scorpion who respected her impartial praise. She chose 3 Crane and 1 Scorpion and thus this blood line of women now rule form the small valley nestled in the northern Crane Lands.

The Clan now is called on to review artwork impartially within the Empire, and the Bee are both feared and respected as critics. Their words can make or break any would be artist of any Clan. They do accept males, unlike the Moshi, but most males become bushi rather then their Courtiers. They marry very well, and have secured their small village and lavish homes by being the Empire's major supplier of honey.

They present rules for if they no longer exist, but they are suggested to have been a minor clan amongst minor clans that existed well before the Clan Wars (and would in theory exist still today.

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Re: Imperial Archives content that was cut

Post  togashi_naiteiru on Wed Apr 29, 2015 2:57 pm

The Shark were a band of thugs who existed in the choicest parks of crane land in the south. No one knows why they formed, or who their founder was before the Emperor declared that Jirozame was the Clan Champion of the Shark. He collected other like minds to himself, and they lived lavish lifestyles as they threatened and pillaged as they liked. They were highly aggressive and often brought into courts to stir things up. The Sparrow, Scorpion and Crab all petitioned the Emperor to have some form of retribution but the Crane shielded them, without explanation because the Shark were just as ruthless to them. The Shark became a storm that you weathered. At their worst a group of them spent a fort night in a ronin village and when they left it was a smoldering ruin.

 Their lands were always prepared for war, with many keeps., despite their small size. To take their lands was very posible, but it would cost an army dearly. 

They were not vulgar, but anything that could be seen as a slight was taken to the worst light and they demanded satisfaction imedatly. Any peasant who gave them a single slight was like wise dealt with harshly.they understood the courts and its ways, but they used it like a knife. 

They were thought created the middle of the time line of the empire and could still exist, and were politely hidden away. Their power would wane after the Hantie dynasty ended. At the point lost their lands, been whipped out, absorbed by the mantis or still exist in the shadows of the crane lands like a dirty secret.

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Re: Imperial Archives content that was cut

Post  togashi_naiteiru on Thu Apr 30, 2015 4:36 pm

The Raven Clan is a clan born out of the dragon. A bushi hated the fact that his lords 'mysterious and unexplained' movements never accomplished anything. The bushi defected and went ronin. He wandered the lands and fought battles he felt mattered. Being spiritual, any money he earned above what he needed to live he gave back to the Brotherhood. He was a champion of the people and loved by the Brotherhood.

By the time he died like minded ronin flocked to his banner. A few generations later, a cousin of the Emperor was traveling about in disguise as he wandered the land. An orger attacked him and he was saved by a ronin. It turned out he was a Raven Clan member and the ronin bowed and left after the man was safe. The cousin went before the Emperor and wished to honor this man and his brother's actions. Thus the Emperor named the Raven Clan a minor clan. They wander throughout the land, but in a remote part of the Spine of the World Mountains (location semi unknown and some say its not even in those mountains)they build a modest fortress meant to defend those who needed sanctuary. The Brotherhood made monasteries in their lands, and they had a number of peasants who lived happy but humble lives. The ronin travel, champion others who cannot champion themselves, fight as mercenaries, and are honorable to a fault as well as religious.

They could have originated from any time period easily, and if they have been destroyed, a plague in their remote fortress could do it. Also the Mantis could had tried to destroy them due to their mercenary ways.

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Re: Imperial Archives content that was cut

Post  togashi_naiteiru on Fri May 01, 2015 11:36 am

The salamander were born from a dueling Phoenix shugenja who rashly spoke to an opponent after his first loss ever. He had suggested that the Emperor could beat her for he was more powerful. The emperor who was not a shugjena couldn't compete, but rather then being slighted the emperor was amused and then struck by a question. The Emperor corrected the samurai but wondered why is it that the priestly ability to speak with the kami a thing. Why could not all men do it? What allowed a man to do it? Could others learn who could not do naturally? And thus the Emperor tasked this samurai with discovering why this is, and how it could any man learn this skill.

So the Salamander were born. They drew from the Phoenix and Dragon, and then realized they had no lands given to them. So they built barges, a fleet of them and gathered men to help them live upon these ships, maintain them, and in return the Salamander educated their peasants. They lived much richer life styles and although the cast system never went away the peasantry of the Salamander were well off.

The Salamander travel the empire researching the elements, magic, and anything that seemed unusual in a mystical nature. The Clan is non-combative but lack for no defenses, and never been drawn into wars. They travel from land to land, sometimes taking lesser barges to break away from the whole to go do research on their own. The Clan has discovered that there are bloodlines where this gift has flourished, and they have learned the secrets of how to bred this blood line. All members of their Clan are shugenja. The Phoenix often are caught not wanting to acknowledge them, seen as rivals or a mistake.

The Clan could be in any period, and could have been destroyed by the Phoenix who could discredit them and censure them. A natural even in water, such as a tsunami or whirl pool could had killed off enough.

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Re: Imperial Archives content that was cut

Post  togashi_naiteiru on Sat May 02, 2015 3:05 pm

The final two Minor Clans are the Firefly and the Tanuki (dog racoon trickster spirit clan). Both were presented in previous supplements, but they were revised and expounded upon here.

Firefly were born out of a Unicorn Emerald Magistrate's stick adherence of duty. When he was given a post, some suggest that was a punishment or perhaps done by a rival who feared his rise to power, along the narrow strip of coastal lands that stretched form the Tortoise lands, to Phoenix (apparently they over look the Centipede as well). He realized he could not hold the land, so he used his yearly stipend to higher ronin who he carefully selected to help his guard the lands. He trained them in how to use horses, and trained them well. Every night they lit fires on the coast to mark their progress as they patrolled their lonely coast. When a yobanjin ship wrecked off the coast and the invaders moved to start raiding the towns along the coast, the Unicorn and his ronin fell upon them. Overly matched he sent one ronin to go for reinforcements. The Seppun heard the call and came. Together they were able to smash the enemy and the Suppen went to the Emperor to report. Inspired by the man's bravery the Emperor named him a minor clan. For their nightly fires he picked the name Firefly.

Their lands were the same coast, but since they had more money and the ability to build, they took many of the fishing villages under their protection. They used what few non-arid lands they had to grow crops, but it wasnt enough. So the Champion made deals with his neighbors, providing them protection, information and the ability to be called upon as allies in times of conflict in return for food. This sealed their ability to survive. They built watch towers and one central keep, all have fire pits at the top to show their watch continued. To avoid the Shiba taking offense, he married a shiba wife, and asked their warriors to come teach in their dojo, ensuring that they were seen as little brothers rather then rivals. 

The Firefly are trained, honorable, horse riding sentries, body guards and very good with aiding magistrates. They are truthful and honorable to a T. 

They are suggested at being present during the battle of white stag, and aided in repelling the giajin. If they met their demise it would had been during the Clanwar or any large scale war that threatened the coast region or one of their allies. They could had been absorbed into the Shiba, or given their strict honor drawn in by the Seppun.

The Tanuki Clan came from a forgotten samurai who was a following bandits into the Shinomen and got lost. He came back to him what was a few days later, but a year had passed outside of the forest. The Emperor at the time was into all things spiritual and was taken by the story. Fascinated he made the man a minor clan and he named them after the trickster spirits of the forest. The Tanuki Clan lived in fields and clearings and sometimes in the trees of the forest. In small settlements. They never harmed the trees and grew to have an affinity for the place. They studied its odd magics, strange occurrences and tried to unravel the mysteries within. However the Clan was never troubled by the forest or its inhabitants.

However, when the Emperor passed, his son saw the Tanuki Clan as a source of entertainment. Their reports of finding a magical acorn, and seeing a badger the side of a house were funny to him and he read their reports in court to make it all erupt into laughter. This new Emperor's son however saw this as a waste. When his time came, he immediately ordered that the Tanuki Clan come to report before their emperor and explain their wasteful and treasonous ways. However the heralds who went found no sign of them, and they looked hard. It was as if the Clan never settled into the areas and they had gone completely.

The Emperor, enraged, then had them struck form the record and made them just as forgotten, feeling somehow he was made the fool of. 

The Clan could reappear again, or simply never. Or perhaps the Emperor's ignored the reports after the passing of the first emperor who loved them. In either case, the Clan is still playable, or perhaps the forest released only one many years after and a few dynasties later.

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Re: Imperial Archives content that was cut

Post  togashi_naiteiru on Sat May 02, 2015 3:09 pm

So in the end, this chapter show cases what makes a minor clan different form a vassal family.


Vassal Family: In this case, a samurai preforms his duty and his lord recognizes him either for greatness or in punishment for some new task. They serve the Clan in this new task with a new name.

Minor Clan: In this case, a samurai preforms his duty and his Emperor recognizes him either for greatness or in punishment for some new task. They serve the Empire in this new task with a new name.

So we can create new Minor Clans and also shows us how to make new vassal families as well.

If anyone wants to play these at any point I have the document to help flesh them out further.

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Re: Imperial Archives content that was cut

Post  Kakita Hideo on Sun May 03, 2015 9:47 am

Not that i need more ideas on characters to play but.....I think future characters of mine will be minor clan in nature with a leaning toward tanuki and salamander at this point.
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Re: Imperial Archives content that was cut

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