Temple of Death - EXP
+2
panku
Moto Damasko
6 posters
The Forgotten Bay Dojo :: City of the Forgotten Bay :: Kata of the Forgotten Bay (Decklists) *Ivory Edition* :: Previous Editions
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Temple of Death - EXP
1 The Temple of Death - exp
# Dynasty (40)
# Events (3)
1 Times of Strife
1 Glory of the Shogun
1 Alter History
# Celestials (1)
1 Shinjo's Guidance - exp
# Holdings (16)
1 Temples of Gisei Toshi
1 Traveling Peddler
3 Shrine to Hachiman
3 Silk Works
3 Stables
3 Small Farm
2 Colonial Harbor
# Personalities (20)
1 Iuchi Shunshi
3 Iuchi Yupadi
3 Moto Ming-Gwok
3 Moto Rani
3 Moto Shunsuke
1 Shinjo Ki-Chang - exp
3 Iuchi Abodan
1 Iuchi Kota - exp
1 Moto Naleesh
1 Shiba Jouta - exp
# Fate (39)
# Strategies (22)
3 Pearls & Spirits
1 Skipping the Puddle
2 Brawl
1 Effortless Counterattack
2 Gold and Steel
3 Near Miss
3 Sundering Strike
1 A Game of Dice
1 Creating Order
2 A Yojimbo's Duty
3 Retribution
# Spells (15)
3 Strength of the Tsunami
3 Erosion
3 Scouring Flood
1 Unnatural Flood
1 Pearl of Rage
1 Mastering the Elements
3 Bo of Water
# Rings (2)
1 Ring of Air
1 Ring of Water
Thinks to change? trade? alter? I find jouta funny... not sure if it's event quality. Worth finding room for no hiding place?
# Dynasty (40)
# Events (3)
1 Times of Strife
1 Glory of the Shogun
1 Alter History
# Celestials (1)
1 Shinjo's Guidance - exp
# Holdings (16)
1 Temples of Gisei Toshi
1 Traveling Peddler
3 Shrine to Hachiman
3 Silk Works
3 Stables
3 Small Farm
2 Colonial Harbor
# Personalities (20)
1 Iuchi Shunshi
3 Iuchi Yupadi
3 Moto Ming-Gwok
3 Moto Rani
3 Moto Shunsuke
1 Shinjo Ki-Chang - exp
3 Iuchi Abodan
1 Iuchi Kota - exp
1 Moto Naleesh
1 Shiba Jouta - exp
# Fate (39)
# Strategies (22)
3 Pearls & Spirits
1 Skipping the Puddle
2 Brawl
1 Effortless Counterattack
2 Gold and Steel
3 Near Miss
3 Sundering Strike
1 A Game of Dice
1 Creating Order
2 A Yojimbo's Duty
3 Retribution
# Spells (15)
3 Strength of the Tsunami
3 Erosion
3 Scouring Flood
1 Unnatural Flood
1 Pearl of Rage
1 Mastering the Elements
3 Bo of Water
# Rings (2)
1 Ring of Air
1 Ring of Water
Thinks to change? trade? alter? I find jouta funny... not sure if it's event quality. Worth finding room for no hiding place?
Moto Damasko- Enlightened Forgotten Bay Monk
- Posts : 1242
Re: Temple of Death - EXP
I'd run jurojin's over shinjos
You are extremely vulnerable to send home, you need some more movement
Drop erosion down to 2
I'd find room for channeling the fallen
Drop ret, the dudes are too small
You don't really need Yojimbos duty, you have straighten on the box.
You are extremely vulnerable to send home, you need some more movement
Drop erosion down to 2
I'd find room for channeling the fallen
Drop ret, the dudes are too small
You don't really need Yojimbos duty, you have straighten on the box.
panku- Daimyo of the Forgotten Bay
- Posts : 636
Re: Temple of Death - EXP
panku wrote:I'd run jurojin's over shinjos
You are extremely vulnerable to send home, you need some more movement
Drop erosion down to 2
I'd find room for channeling the fallen
Drop ret, the dudes are too small
You don't really need Yojimbos duty, you have straighten on the box.
What about wyrmbones instead of channeling... Two birds one stone.
I still wonder if it's worth running naleesh in the deck, perhaps the dark naga? (non cavalry though).
Jouta seems like an event that earns me a reusable ranged 5 every battle, as he gets discarded, made dead, then point, ranged 5.
-1 erosion
-3 ret
-2 yojimbo's duty
+3 wyrmbone
+1 skipping the poodle (for consistency? or keep at a single copy? I'm leaning towards single and keeping a second slot)
+2 rumors travel (could also be broken alliance)
+1 peace
2 slots open (Blade o champions? Moto house guard? dishonor meta? Gonna leave these open for versatility and play whatever till I figure it out)
Moto Damasko- Enlightened Forgotten Bay Monk
- Posts : 1242
Re: Temple of Death - EXP
You need some dishonor meta. In the matches I have played against dishonor with my version of this deck dishonor usually rapes me unless I get a good and he gets a bad one. I would also drop the Bo of Water for Katana of Fire, the Scouring Flood for Channeling the Fallen, and find room in there for Wyrmbones and Cursed Relics. Not too many of those last ones, though, as they cannot be attached as a battle action without Glory and even then it takes another turn to use them. These changes would also increase the card draw off Glory form three times a game to a consistent every turn.
Also, why are you running Naleesh? This is the one deck the Unicorn have that she does not fit in easily. I understand that she has an awesome action, but right now spells are what make your guys better and she cannot use them. The same goes for Ki-Chang, except he does not have a proactive action. If you must run a few samurai then Moto Xiao XP and Moto Tetsuo are the way to go. Both have proactive kill actions, and can take provinces by themselves if you include the above mentioned weapons. If yo are going to go with guys that are not cavalry then Takasho is the way to go. Infantry, but moves himself to an opposed battlefield, and has an additional action when he gets there, which even if he is naked and you have nothing usable in hand to throw on him can be his built in RA5.
Finally, yes. You should run No Hiding Place.
Also, why are you running Naleesh? This is the one deck the Unicorn have that she does not fit in easily. I understand that she has an awesome action, but right now spells are what make your guys better and she cannot use them. The same goes for Ki-Chang, except he does not have a proactive action. If you must run a few samurai then Moto Xiao XP and Moto Tetsuo are the way to go. Both have proactive kill actions, and can take provinces by themselves if you include the above mentioned weapons. If yo are going to go with guys that are not cavalry then Takasho is the way to go. Infantry, but moves himself to an opposed battlefield, and has an additional action when he gets there, which even if he is naked and you have nothing usable in hand to throw on him can be his built in RA5.
Finally, yes. You should run No Hiding Place.
Umiushi Han-Dei- Forgotten Bay Student
- Posts : 12
Location : Shiro no Friendly City
Re: Temple of Death - EXP
Umiushi Han-Dei wrote:You need some dishonor meta. In the matches I have played against dishonor with my version of this deck dishonor usually rapes me unless I get a good and he gets a bad one. I would also drop the Bo of Water for Katana of Fire, the Scouring Flood for Channeling the Fallen, and find room in there for Wyrmbones and Cursed Relics. Not too many of those last ones, though, as they cannot be attached as a battle action without Glory and even then it takes another turn to use them. These changes would also increase the card draw off Glory form three times a game to a consistent every turn.
Also, why are you running Naleesh? This is the one deck the Unicorn have that she does not fit in easily. I understand that she has an awesome action, but right now spells are what make your guys better and she cannot use them. The same goes for Ki-Chang, except he does not have a proactive action. If you must run a few samurai then Moto Xiao XP and Moto Tetsuo are the way to go. Both have proactive kill actions, and can take provinces by themselves if you include the above mentioned weapons. If yo are going to go with guys that are not cavalry then Takasho is the way to go. Infantry, but moves himself to an opposed battlefield, and has an additional action when he gets there, which even if he is naked and you have nothing usable in hand to throw on him can be his built in RA5.
Finally, yes. You should run No Hiding Place.
Naleesh is a beast. She's a monster. She is always straight and is a tactician so takes provinces by herself. You run her because on turn two, if you can afford her, you buy her and munch provinces. The tempo she gives you is HUGE. And add her "bow a unit, destroy all the attachments in the unit" is PRETTY GOOD. It isn't a straight-up kill action, but it still really helps for those problematic huge kensai decks with 2x wormbones attached to their 5f kensai. Moto Xiao would be shit in this deck due to the relative lack of followers and the fact that he requires an attachment to take provinces, whereas Naleesh doesn't. Look at it this way, Xiao + attachment is going to cost you 16+ gold (wormbone and cursed are both 8g). Naleesh only costs you 13.
Sleep- Mod Team
- Posts : 904
Location : Tampa, FL
Re: Temple of Death - EXP
Good point. I keep forgetting about her trait.
Umiushi Han-Dei- Forgotten Bay Student
- Posts : 12
Location : Shiro no Friendly City
Re: Temple of Death - EXP
6f cavalry tactician always straight and can be searched by guidance or has to be killed twice is bad when?
Kakita Hideo- Kenshinzen of The Forgotten Bay
- Posts : 1009
Location : Tampa, FL
Re: Temple of Death - EXP
What? No Modifications?
I am disappoint.
I am disappoint.
Daigotsu Thrakhath- Ambassador of the Unicorn
- Posts : 166
Location : Gainesville, FL.
Re: Temple of Death - EXP
Sleep wrote:Umiushi Han-Dei wrote:You need some dishonor meta. In the matches I have played against dishonor with my version of this deck dishonor usually rapes me unless I get a good and he gets a bad one. I would also drop the Bo of Water for Katana of Fire, the Scouring Flood for Channeling the Fallen, and find room in there for Wyrmbones and Cursed Relics. Not too many of those last ones, though, as they cannot be attached as a battle action without Glory and even then it takes another turn to use them. These changes would also increase the card draw off Glory form three times a game to a consistent every turn.
Also, why are you running Naleesh? This is the one deck the Unicorn have that she does not fit in easily. I understand that she has an awesome action, but right now spells are what make your guys better and she cannot use them. The same goes for Ki-Chang, except he does not have a proactive action. If you must run a few samurai then Moto Xiao XP and Moto Tetsuo are the way to go. Both have proactive kill actions, and can take provinces by themselves if you include the above mentioned weapons. If yo are going to go with guys that are not cavalry then Takasho is the way to go. Infantry, but moves himself to an opposed battlefield, and has an additional action when he gets there, which even if he is naked and you have nothing usable in hand to throw on him can be his built in RA5.
Finally, yes. You should run No Hiding Place.
Naleesh is a beast. She's a monster. She is always straight and is a tactician so takes provinces by herself. You run her because on turn two, if you can afford her, you buy her and munch provinces. The tempo she gives you is HUGE. And add her "bow a unit, destroy all the attachments in the unit" is PRETTY GOOD. It isn't a straight-up kill action, but it still really helps for those problematic huge kensai decks with 2x wormbones attached to their 5f kensai. Moto Xiao would be shit in this deck due to the relative lack of followers and the fact that he requires an attachment to take provinces, whereas Naleesh doesn't. Look at it this way, Xiao + attachment is going to cost you 16+ gold (wormbone and cursed are both 8g). Naleesh only costs you 13.
Gonna keep naleesh, xiao stays out. Ki chang stays in only because of his protection. I run jouta to pitch, make dead (box?) and get a free ranged 5 attack as long as I have a Shugenja. Honestly, I'm not gonna pay 4 gold for a katana of fire that will just get gold and steeled. The bo I'm less worried about as the spell has an actual effect. Channeling the fallen is a good card, but it's expensive in a deck with no gold support for all the attachments. 2 sets of 3 8 gold attachments that give me the most benefit is imo the best option. The move in from katana and the straighten/run home from the tsunami spell is the goal. I only run the katana's due to the move in again, I don't think watering down the deck with attachments that can't be battle equipped is a good idea. Depending on how often shogun's glory works out for me, I might pitch it... we'll see.
I need to look at jurojin's vs shinjo's guidance. Both are solid, play will tell. Need to sit down and test this. I would make room for no-hiding place, but I question watering down the deck for a trick, if I find I need to curve problem personalities early and vs control maybe, otherwise I'd rather not. If dishonor seems to be causing trouble I'll swap in some meta... Formal apology and 2x unimpeachable name should be solid.
Thrak, with what room? A deck of attachments isn't the goal here, attachments are either cheap (scouring, pearl, etc) and do something good, or expensive and do something awesome, and I'd rather keep the expensive down to ones that are amazing (wyrmbone and tsunami).
Moto Damasko- Enlightened Forgotten Bay Monk
- Posts : 1242
Re: Temple of Death - EXP
Moto Damasko wrote:I need to look at jurojin's vs shinjo's guidance. Both are solid, play will tell. Need to sit down and test this. I would make room for no-hiding place, but I question watering down the deck for a trick, if I find I need to curve problem personalities early and vs control maybe, otherwise I'd rather not. If dishonor seems to be causing trouble I'll swap in some meta... Formal apology and 2x unimpeachable name should be solid.
No Hiding place is just as good vs military as it is vs control. Getting to shoot their "at-home" personalities which 99% of the time cannot be protected due to being at home, bowed, or some other reason, will win you games. Then, add to that the fact that it's MONSTER against dishonor, honor, and enlightenment. Getting to shoot Kitsu Akai, Yasuki Jekku, or any courtier in the game (sans the Scorpion Champion unless you also run sniping) is incredibly strong and will straight up win you games.
I know it's hard to talk in "absolutes", especially this early in the arc, but if your deck runs 10 or more cards that can do a ranged attack (personality OR otherwise), then you should also be running 3x no hiding place. And if your deck isn't running 10 or more cards that can do a ranged attack but easily could without sabotaging the decks efficiency then you should be, so you can run 3x no hiding place. In this case, there is without a doubt enough spells available that do ranged attacks (not to mention Ming-Gwok) that you can find an efficient middle-ground.
Sleep- Mod Team
- Posts : 904
Location : Tampa, FL
Re: Temple of Death - EXP
Sleep wrote:Moto Damasko wrote:I need to look at jurojin's vs shinjo's guidance. Both are solid, play will tell. Need to sit down and test this. I would make room for no-hiding place, but I question watering down the deck for a trick, if I find I need to curve problem personalities early and vs control maybe, otherwise I'd rather not. If dishonor seems to be causing trouble I'll swap in some meta... Formal apology and 2x unimpeachable name should be solid.
No Hiding place is just as good vs military as it is vs control. Getting to shoot their "at-home" personalities which 99% of the time cannot be protected due to being at home, bowed, or some other reason, will win you games. Then, add to that the fact that it's MONSTER against dishonor, honor, and enlightenment. Getting to shoot Kitsu Akai, Yasuki Jekku, or any courtier in the game (sans the Scorpion Champion unless you also run sniping) is incredibly strong and will straight up win you games.
I know it's hard to talk in "absolutes", especially this early in the arc, but if your deck runs 10 or more cards that can do a ranged attack (personality OR otherwise), then you should also be running 3x no hiding place. And if your deck isn't running 10 or more cards that can do a ranged attack but easily could without sabotaging the decks efficiency then you should be, so you can run 3x no hiding place. In this case, there is without a doubt enough spells available that do ranged attacks (not to mention Ming-Gwok) that you can find an efficient middle-ground.
I think the difference here is that when you run that you need to start looking at cards like archery dojo, and having extensive ranged attacks. Example: Scouts. My question is what do I cut? and does it hurt my deck vs other deck types? are big guy decks suddenly gonna become a problem and no hiding a dead card? More so then you build your own bad matchup... any big dude, any guy with followers, any kensai deck. Whether it's worth it needs to come out in play testing... and whether the environment makes it worth it...
But lets do this...
Right now:
3x ming gwok
1x jouta
I could run 3x tetsuo (it's either tetsuo or horibe are going after I take out shogun and 2 holdings).
3x pearls and spirit
Pearl of rage.
I would need to sub in channeling now... which means dropping bo of water or scouring flood to be honest. It also drives my gold costs higher.
Moto Damasko- Enlightened Forgotten Bay Monk
- Posts : 1242
Re: Temple of Death - EXP
I'm not a fan of NHP for this deck. Adding more ranged attacks to the fate deck to make NHP consistent is a bad idea. There are too many attachments in the environment to make having all those ranged attacks worth it.
panku- Daimyo of the Forgotten Bay
- Posts : 636
Re: Temple of Death - EXP
panku wrote:I'm not a fan of NHP for this deck. Adding more ranged attacks to the fate deck to make NHP consistent is a bad idea. There are too many attachments in the environment to make having all those ranged attacks worth it.
I kind of agree, it's a great card, but leave it to decks that can use it consistently without potato cramming themselves into the zone and that also happen to have great alternatives for big decks built into their stronghold or suite of actions. It's kinda like playing Tactigon, I tried it because it was on the forums... played a couple of games and saw glaring consistency issues.
Moto Damasko- Enlightened Forgotten Bay Monk
- Posts : 1242
Re: Temple of Death - EXP
My comment still stands. If you can increase the number of ranged attacks without gutting the essence of the deck (basically, what I mean is that by adding more ranged attacks wont make it strictly worse) then it is worth it to do. Yes, there are lots of small attachments (especially in crab scouts), but there are also a lot of decks that ranged attacks are incredibly lethal against. Remember, there are no reaction speed ranged attack lowering effects in EE, so unless it is redirected, if you can hit your "magic number" (the opposing cards force) you can expect it to go through.
So if you feel that you cannot achieve this while still fielding a competitive unicorn shugenja deck, then that's fine. It was just my 2 cents worth. In a military deck that can run a large number of ranged attacks, I will always try to find room for NHP, it's been GOLDEN in playtesting against every decktype.
So if you feel that you cannot achieve this while still fielding a competitive unicorn shugenja deck, then that's fine. It was just my 2 cents worth. In a military deck that can run a large number of ranged attacks, I will always try to find room for NHP, it's been GOLDEN in playtesting against every decktype.
Sleep- Mod Team
- Posts : 904
Location : Tampa, FL
Re: Temple of Death - EXP
Dynasty side feels smooth, fate side feels like garbage. This deck isn't good enough right now military wise. It doesn't hold a hair to true blue paragons. The actions seem wasted and having your "Big spell" negated often means you now have a dead shugenja. Since spells can't be recurred in any way and there is a lack of card draw (concealed scroll woulda been good). The deck has issues. Either way moving on.
Moto Damasko- Enlightened Forgotten Bay Monk
- Posts : 1242
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