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Dragon/Hojatsu Military/Dueling

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Kakita Hideo
panku
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Dragon/Hojatsu Military/Dueling Empty Dragon/Hojatsu Military/Dueling

Post  panku Tue Jan 07, 2014 9:24 pm

The Remote Monastery of the Dragon
Hojatsu Sensei

Dynasty: 40
Holdings: 18
1x Bamboo Harvesters xp
1x Counting House
3x Famous Bazaar
3x Gold Mine
2x Heavy Infantry Dojo
3x Nexus of Lies
3x Producitve Mine
2x Vengeful Populace

Personalities: 20
1x Kimura, forgiver of sins
1x Kitsuki Kinaro xp
3x Mirumoto Hatsuto
1x Mirumoto Kalen exp
3x Mirumoto Niwa
3x Mirumoto Nokkai
1x Mirumoto Shikei exp
3x Mirumoto Tsukazu
2x Togashi Korimi
1x Togashi Mitsu
1x Togashi Noboru xp2

Events: 2
2 purge of fudoism

Fate: 40
Items: 11
3x Family Sword 4
2x haramaki-do 3
3x justice of the crane 3
3x utaku's destiny 3

Rings:2
1x Ring of Air 4
1x Ring of Earth 4
 
Strategies: 27
3x come one at a time 1
2x Coward 4
1x Creating Order 4
3x Demonstrating Technique 4
2x Do Not Delay! 3
1x Elemental Adroitness 4
2x Entrenched Position 4
3x Iajutsu Dojo 3
2x In Stillness, Forge the Soul 3
3x Sudden Movement 4
2x turtles shell 3
3x Weakness Exposed 2


Last edited by panku on Fri Feb 28, 2014 9:08 pm; edited 1 time in total
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Post  panku Tue Feb 25, 2014 8:54 am

So here is my version, I want to get one more weapon in, and I'm not sure about the gold scheme. Need to do some fish bowls.
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Post  Kakita Hideo Tue Feb 25, 2014 10:50 am

Don't think this is a deck where turtle shell fits. Maybe cut those two add a weapon and Ring of Water. The Possibility to start with RoW in some match ups will be great.
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Post  panku Tue Feb 25, 2014 10:56 am

The deck auto loses to deliberations without turtle shell. Lion have enough force penalties to make it an issue also.

I might try a straight kensai build.
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Post  Kakita Hideo Tue Feb 25, 2014 11:03 am

Is deliberations going to be prevalent enough? I only see defending against lion with a CoaaT in Hand with a Big Unit. I could see an arguement for having it and not . List is similar to what I had written up. Different gold scheme but by necessity.
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Post  Sleep Tue Feb 25, 2014 1:24 pm

I agree about turtles shell. It doesn't look like it at first, but Kensai are surprisingly fragile. The don't have access to redirect, and there isn't any weapon based negation yet, which is something big unit Kensai has always needed. Deliberations, sailors warning, todori sensei and Gidayu sensei will commonly be able to hit one of these duelists.
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Post  Sleep Tue Feb 25, 2014 1:25 pm

Meaning I agree with rich. You run it as a 2 of because you'll only need one in a given game, but those games it will drastically increase your chances of winning
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Post  Sleep Tue Feb 25, 2014 1:27 pm

Either that or two shield walls for the same reason. (shield wall can't be RAd so unholy strike can't instagib it)
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Post  Moto Damasko Tue Feb 25, 2014 1:28 pm

Could go super unit and run ominous armor...  Just a thought

Also unholy strike can instagib it...  Unholy says melee, not ranged, I assume that's why there's a samurai cutting a coconut in half ;3
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Post  Sleep Tue Feb 25, 2014 1:33 pm

Oh dur. Scratch that then.
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Post  HidaDowling Tue Feb 25, 2014 1:54 pm

shell negates melee too
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Post  panku Wed Feb 26, 2014 9:45 am

Ok, upon further consideration, I'm going to attempt to play spider kensai. I figure if I'm going to do non-dueling kensai it might as well be spider. Deck list going up tonight.
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Post  HidaDowling Wed Feb 26, 2014 9:54 am

That's right stay loyal to the darkling lords.
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Post  togashi_naiteiru Wed Feb 26, 2014 3:04 pm

But that this is a dueling deck...

That said, its a good build. Some slight alterations form what I have going. But this gold scheme is a bit more flexible, since it looks like you dropped the 4 for 4 from it, in favor of some actions. I go back and forth on my love of Vengful
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