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What to play... What to play (unicorn edition)

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Post  Moto Damasko Tue Feb 18, 2014 11:05 am

So I need an honest assessment.  There's nothing exciting about best-off...  

I want to play with the ashigaru deck idea, and the build of the shugenja doesn't seem bad.   I honestly have a real hard time every season with nailing down what I really think is good enough to play...   So what has the most teeth, and what is viable? 

Can ashigaru akikazu sensei be done?  What other options are there?   I'm just looking to group think the deck because I'm not entirely enamoured with anything I've put together...  I need the help...
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Post  panku Tue Feb 18, 2014 12:19 pm

I've been thinking about it and decided you are better off without the sensei, the 8ps is more important.

Run new cav tactics and som,e pump/expensive achievment to sleaze a province and finish off with some ashiguru action.
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Post  panku Tue Feb 18, 2014 12:53 pm

You don't even need the full ashiguru package, well defended and exotic farms could make an interesting deck
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Post  Moto Damasko Wed Feb 19, 2014 11:16 am

Musing... 


What does Akikazu sensei do for me...   Repeatable fear action... does it mean I want to fight more?  Or when I do fight I have action economy... 



Movement...  Movement cards: 

A Moving Battle:  Terrain, lets me shift to unopposed province, if there isn't anything lethal coming my way it helps me shift out of battles?   Seems bad...
Defensive Grill:  Move to an unresolved battlefield where he would be opposed.   Same as moving battle, sorta?  Not sure how this would work on the offensive... It doesn't?  
Determined Challenge:  Coward the can't say no version...  Tempo card?  Push into the attack, tempo in with this to take bodies away?  Pairs with roaming caravan? 
Incapacitated:  Simple, send home on attack...  
False Route:  Offensively its costly... defensively it gives you double defense?  You defend and remove a body, then at the second battlefield deal with it?   Cavalry dudes in for the ambush?  I should use this more intelligently... Focus on changing the battlefields... 
Treachery and Deceit:  Big-unit Send-home.   I can deal with small units...  Hmmm
Souls Sacrifice:  Can hurt with purge running about...  Strong action though...  Need the PH...  Anthony hit the head on sakiko and Izimi... 


Trade-off design choices: 

Base build - Just standard best of
Akikazu - need to build the early game bodies to meet the HR consistently, less province strength, allows for things like okura... 
Send-home - need to run 3ph dudes, definately can't run the sensei movement
Tempo build with things like defensive grill or determined challenge can be slotted into any of these
Ashigaru build, removes a lot of the cavalry jank and turns off the box...  strong lategame? 


What makes me as a player tick...   I want to focus on something, other decks have theme or a cool trick they can focus on, best off is boring as hell...   Let's push HR off the table as an issue...   Focus on something...  Really like roaming caravan tempo deck idea anthony gave, what needs to be honed in the deck... 



Bodies: 

Luchi Chiwa:  No HR, 2 hr gain, support body, home battle...
Most of the blank Shugenja:  Pretty boring, Wattu has a point, the others don't. 
Komori Miyano:  Support body, same as chiwa, Makes a bat?  Batman...  Interesting token defense into a fear action into okura? 
Alagh: Conquerer, 4 force, blank.  - HR, might work in a Akikazu deck. 
Chinua: Low force, low cost, plain action with lots of requirements...  cavalry, to easy to be unholied into the floor.  Might still be worth running in the right deck. 
SujiKaro and Tobita:  Buy them after you buy a dude in akikazu...   Avoid hr loss cards. 
All the Uniques are playable...  depending the deck, though tselu xp2 HR can't be ignored
Izimi: Solid action (except for followers in the way), solid late-game buy... 


What concepts really make a deck I enjoy...  hmmmm
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Post  Kakita Hideo Wed Feb 19, 2014 3:09 pm

1 The Golden Plains of the Unicorn (1)
1 The Golden Plains of the Unicorn (2)
1 Bamboo Harvesters - exp

# Dynasty (40)

# personality (22)
1 Iuchi Karasu - inexp
1 Moto Ming-Gwok - exp
1 Moto Naleesh, the Living Goddess
3 Moto Okano
1 Moto Taigo, the Skull Taker - exp
1 Shinjo Kinto - exp2
3 Shinjo Sujikaro
3 Shinjo Tobita
1 Shinjo Tselu - exp2
1 Tsiang, the Benevolent
3 Utaku Izimi
3 Utaku Sakiko

# holding (17)
1 Counting House
3 Famous Bazaar
3 Jade Works
2 Roaming Caravan
2 Secluded Outpost
3 Stables
3 Traveling Market

# event (1)
1 Dark Audience

# Fate (40)

# strategy (27)
1 A Game of Dice
1 Creating Order
3 Deliberations
3 Determined Challenge
3 Entrenched Position
3 Expensive Achievement
2 Fall Back!
3 Incapacitated
3 Soul's Sacrifice
2 Sudden Movement
3 Versatile Army

# ring (2)
1 Ring of Air
1 Ring of Earth

# item (11)
3 Family Sword
3 Haramaki-do
3 Utaku's Destiny
2 Versatile Blade

# L5R Companion deck string - copy/paste in L5R Companion to import this deck
# H4sIAAAAAAAAAE2QOQoDMQxFrxLwBbR6KcMUIcVAzpALGFIEcvtoBkuayh/997UYb8/v/Py4UcGQ
# b9Pb3KGzC3UXOxR2iW5XE/cdGpt3vJKMmPWY2+EtuKdZFx/tBdBKL1V1CJgKLSnsHGACOBLAqCqc
# vZHYXYaYzJZxaRkHRHKPi9RzJWKPEMd9JM3SdsJoXhKo0VtzIqA3JBkpD8B+BYnW91j6D9YERGWU
# AQAA
#

Concept is dont defend till absolutely necessary. Sleaze and harpoon. Choose the battlefield. Haramaki-do gives +1 ph for souls sacrifice
Kakita Hideo
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Post  panku Wed Feb 19, 2014 3:44 pm

Replace one of the items with longe range scouts.
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Post  Moto Damasko Wed Feb 19, 2014 4:11 pm

Wow, I didn't even catch that on Haramaki-do, that's brilliant.  Also while not relevant, equipping haramaki-do off of secluded has two effects occuring on the same trigger (after the personality enters play), so you can equip and gain the higher ph, silly as that is.
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Post  Kakita Hideo Wed Feb 19, 2014 4:55 pm

1 The Golden Plains of the Unicorn (1)
1 The Golden Plains of the Unicorn (2)
1 Bamboo Harvesters - exp

# Dynasty (40)

# personality (22)
1 Iuchi Karasu - inexp
1 Moto Ming-Gwok - exp
1 Moto Naleesh, the Living Goddess
3 Moto Okano
1 Moto Taigo, the Skull Taker - exp
1 Shinjo Kinto - exp2
3 Shinjo Sujikaro
3 Shinjo Tobita
1 Shinjo Tselu - exp2
1 Tsiang, the Benevolent
3 Utaku Izimi
3 Utaku Sakiko

# holding (17)
1 Counting House
3 Famous Bazaar
3 Jade Works
2 Roaming Caravan
2 Secluded Outpost
3 Stables
3 Traveling Market

# event (1)
1 Dark Audience

# Fate (40)

# strategy (27)
1 A Game of Dice
1 Creating Order
3 Deliberations
3 Determined Challenge
3 Entrenched Position
3 Expensive Achievement
2 Fall Back!
3 Incapacitated
3 Soul's Sacrifice
2 Sudden Movement
3 Versatile Army

# ring (2)
1 Ring of Air
1 Ring of Earth

# item (11)
3 Family Sword
3 Haramaki-do
3 Utaku's Destiny
2 Versatile Blade

# L5R Companion deck string - copy/paste in L5R Companion to import this deck
# H4sIAAAAAAAAAE2QOQoDMQxFrxLwBbR6KcMUIcVAzpALGFIEcvtoBkuayh/997UYb8/v/Py4UcGQ
# b9Pb3KGzC3UXOxR2iW5XE/cdGpt3vJKMmPWY2+EtuKdZFx/tBdBKL1V1CJgKLSnsHGACOBLAqCqc
# vZHYXYaYzJZxaRkHRHKPi9RzJWKPEMd9JM3SdsJoXhKo0VtzIqA3JBkpD8B+BYnW91j6D9YERGWU
# AQAA
#

Concept is dont defend till absolutely necessary. Sleaze and harpoon. Choose the battlefield. Haramaki-do gives +1 ph for souls sacrifice
Kakita Hideo
Kakita Hideo
Kenshinzen of The Forgotten Bay

Posts : 1009
Location : Tampa, FL

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Post  Kakita Hideo Wed Feb 19, 2014 5:09 pm

1 The Golden Plains of the Unicorn (1)
1 The Golden Plains of the Unicorn (2)
1 Bamboo Harvesters - exp

# Dynasty (40)

# personality (22)
1 Iuchi Karasu - inexp
1 Moto Ming-Gwok - exp
1 Moto Naleesh, the Living Goddess
3 Moto Okano
1 Moto Taigo, the Skull Taker - exp
1 Shinjo Kinto - exp2
3 Shinjo Sujikaro
3 Shinjo Tobita
1 Shinjo Tselu - exp2
1 Tsiang, the Benevolent
3 Utaku Izimi
3 Utaku Sakiko

# holding (17)
1 Counting House
3 Famous Bazaar
3 Jade Works
2 Roaming Caravan
2 Secluded Outpost
3 Stables
3 Traveling Market

# event (1)
1 Dark Audience

# Fate (40)

# strategy (27)
1 A Game of Dice
1 Creating Order
3 Deliberations
3 Determined Challenge
3 Entrenched Position
3 Expensive Achievement
2 Fall Back!
3 Incapacitated
3 Soul's Sacrifice
2 Sudden Movement
3 Versatile Army

# ring (2)
1 Ring of Air
1 Ring of Earth

# item (11)
3 Family Sword
3 Haramaki-do
3 Utaku's Destiny
2 Versatile Blade

# L5R Companion deck string - copy/paste in L5R Companion to import this deck
# H4sIAAAAAAAAAE2QOQoDMQxFrxLwBbR6KcMUIcVAzpALGFIEcvtoBkuayh/997UYb8/v/Py4UcGQ
# b9Pb3KGzC3UXOxR2iW5XE/cdGpt3vJKMmPWY2+EtuKdZFx/tBdBKL1V1CJgKLSnsHGACOBLAqCqc
# vZHYXYaYzJZxaRkHRHKPi9RzJWKPEMd9JM3SdsJoXhKo0VtzIqA3JBkpD8B+BYnW91j6D9YERGWU
# AQAA
#

Concept is dont defend till absolutely necessary. Sleaze and harpoon. Choose the battlefield. Haramaki-do gives +1 ph for souls sacrifice
Kakita Hideo
Kakita Hideo
Kenshinzen of The Forgotten Bay

Posts : 1009
Location : Tampa, FL

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Post  panku Wed Feb 19, 2014 5:33 pm

From anthony's list i'd drop the roaming caravans and a famous for 3 well defended.

Fate side drop utakus, versatile blade, family sword for 3 long range scouts, 2 justice and 3 exotic farmlands
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Post  panku Wed Feb 19, 2014 11:17 pm

Drop one okano, tselu xp2, and 3 tobito for 3 alagh and 2 shinjo okiau
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Post  panku Wed Feb 19, 2014 11:18 pm

Instead of justice/family, new cav tacts
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Post  Moto Damasko Thu Feb 20, 2014 9:26 am

I'm still debating which is stronger, sensei and okura, or the higher PS, the battle maiden chick and send-home. 

Little changes...  Interestingly: 

MotoKCI wrote:50 ivory games under the belt so far, around 40-10 currently, have issues against dueling in general.

Won a local 12 man tourney recently with this (Battlecry 2014 Ivory Tourney). 6-1 in tourney.

v1.6 - some changes made after feedback from Silme, JM, MeiMei, Damasko and Kinou

The Golden Plains of the Unicorn

Dynasty [40]: - I look at it as pseudo 34 cards, because of Famous Bazaars/Jade Pearl Inns and Wattu, this dyansty should be VERY reliable, dont hesitate to discard any card(s) you don't think you can purchase immediately (specifically Famous Bazaars, Kharmic holdings and multiple expensive peeps).

==========
Holdings [18]: - 17 + Oracle xp(not being treated as holding)
-------------
2x Deep Harbor - for Jade Pearl Inn, also good with Productive Mine in 1st turn
3x Famous Bazaar - dig, dig, digging
3x Jade Pearl Inn - the combo with deep harbor is not just great, it is EPIC, dont worry about not being able to fetch anything with only 2 deep harbors, just play 3 anyway, the deck thinning + production is too Godly
3x Stables
2x Traveling Market - 3 for 3 is good for our scheme
2x Productive Mine - super silkworks, i like it, make Deep Harbor better to have something big to buy, but it's not a must include
1x Temple of Tengen - i love cheap cycles
1x Bamboo Harvestor xp - replaced counting house, needs consistency as i have meta cards
1x Oracle of the Void xp - upgraded from very good to SUPERB


Event [1]:
-----------------
1x Dark Audience - this had been working better than the conqueror event

Personalities [21]:
-----------------
1x Moto Ming-Gwok xp - the high chi against duel had been a GODSEND, wins me crucial games
1x Shinjo Kinto xp - this look to be the stronger kinto to me
1x Shinjo Kinto xp2 - he's cav and have a battle action, enough said
3x Moto Alagh - conqueror is the new black
3x Utaku Sang-Ju - I took out Sujikaro, HATED bowing 4F for melee 3, may opt for something bigger in near future
3x Shinjo Okiau - better than Utaku Sang-Ju
3x Shinjo Yoshie - card draw, best peep we have
1x Utaku Sayaka - needed the extra cav body, so she's it
1x Iuchi Wattu - deck thinning only, works exactly as advertised

Infantry section (reduced massively):
1x Iuchi Karasu inxp
3x Moto Okano - MVP infantry guy

Fate [40]:
========
Items [10]: - I went for the best force to gold ratio way, instead of more powerful abilities
-----------
3x Justice of the Crane - been solid, the gold can support this
3x Storm-Forged Blade - this card is really AWESOME, move home a bowed, move back in with SH
3x Ominous Armor - anti RA/MA and DUELS
1x Blade of the Maharaja - so it can be fetched with event

Followers [0]:
-----------

Ring [2]:
---------------
1x Ring of Earth - mixed success, good enough overall
1x Ring of Air - unbow is still good

Strategies [29]:
---------------
1x Creating Order - still very good even with MRP
3x Unsettling Gathering - does not always work, but when it does, this wins games
2x Coward! - card draw, plus so many options! Works like a free Game of Dice frequently.
3x Entrenched Position - very solid as expected
3x Discretionary Valor - replaced False Route, semi anti duels + free retreat!
2x Versatile Army - been solid, can bow the duelists
2x Breaking the Rhythm - very good!
2x Incapacitated - send home is always good, can be something else
3x Expensive Achievement - MVP for many game! Replaced Sudden Movement, which was too restrictive
2x Advance Warning - this had been MRP'd to EPIC
2x The Crystal Tear - may cut this altogether
3x Tactical Setback - this had been a very solid performer, i ended up prefering this to both Vigilant Eyes and Uncertainty, try it out if you haven already done so

I opted for the most efficient cards i can throw together, there is no strong theme.

In reality, there are 13 attachments (which is a lot, so cheaper is better), i treat Unsettling Gathering as an attachment, it is one of the best attachment in the game, because on top of gaining an item, you also destroy the opponents' item. This swing is sufficient to win games.

General item stacking rules:
1. If Ming Gwok in play, stack everything on him (he's anti duel with 5 chi)
2. If MG not in play, stack everything on Alagh (Wep + Ominous)
3. If MG and Alagh not in play, spread everything out (1 on everyhing, Ominous on Yoshie, in the off chance of Purge of Fudo).

Every time you are dueled, focus 4 cards from the top of the deck (always), only focus 1 from hand if you have discretionary in hand. It is important to focus 4 times, to maximize top decking discretionary and also to get expensive achievements into the discard.
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